Character Animation:
A Tutorial Approach

Sham Tickoo
, Purdue University Calumet and 
CADCIM Technologies, USA
Published by CADCIM Technologies, USA

ISBN: 978-1-932709-91-9
Paperback, 304 Pages

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Character Animation 2011: A Tutorial Approach textbook has been written to help the users learn the basic animation principles and techniques required to animate a character. You can animate characters using various software packages such as Maya, 3ds Max, and so on. In this textbook, the author has used Autodesk Maya as the platform to animate a character. The author has explained various principles and techniques of animation throughout the tutorials. Relevant textual description is also provided within the tutorials to make the learning process easy and interactive.

The textbook caters to the needs of both novice and advanced users of the software. This textbook will help you unleash your creativity, thus enabling you to transform your imagination into reality with ease. Written with the tutorial point-of-view and learn-by-doing theme, this textbook is ideally suited for learning at your convenience and pace.


Following are the additional features of this book:

    Consists of 8 chapters that are organized in a pedagogical sequence covering Types of animation, Principle of animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in  Character Animation.

    The first page of every chapter summarizes the topics that will be covered in it

    Consists of hundreds of illustrations and a comprehensive coverage of Character Animation concepts and  commands

    Real-world 3D models and examples focusing on industry experience

    Step-by-step instructions that guide the user through the learning process

    Effectively communicates the utility of tools, toolbars, and shortcut menus required for animating a character.

    Additional information is provided throughout the book in the form of tips and notes

    Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge


Brief Table of Contents

Chapter 1: Introduction to Character Animation

Chapter 2: Interface of Maya

Chapter 3: Types of Animation

Chapter 4: Principles of Animation

Chapter 5: Rigging

Chapter 6: The Walkcycle

Chapter 7: Body Mechanisms

Chapter 8: Facial Expressions




Evaluation Chapters of Character Animation: A Tutorial Approach textbook (zipped pdf files)




Character Animation  (zipped files used in tutorials)


 c03_ca_maya_prt           c04_ca_maya_prt
 c05_ca_maya_prt         c06_ca_maya_prt

 c07_ca_maya_prt         c08_ca_maya_prt

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(zipped tutorials files)
  c03_ca_maya_tut           c04_ca_maya_tut
c05_ca_maya_tut           c06_ca_maya_tut
c07_ca_maya_tut           c08_ca_maya_tut

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