Pixologic ZBrush 4R7: A Comprehensive Guide                               
Sham Tickoo
, Purdue University Calumet and 
CADCIM Technologies, USA
Published by CADCIM Technologies, USA

ISBN: 978-1-942689-26-3
Paperback, 544 Pages

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Pixologic ZBrush 4R7 is a powerful modeling and sculpting software developed by Pixologic Inc. This software is used for developing highly detailed characters for movies, games, and digital design projects.

Pixologic ZBrush 4R7: A Comprehensive Guide textbook covers all features of ZBrush 4R7 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been added. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R6 and is ideally suited for learning at your convenience and at your pace.

Following are the additional features of this book:

  • Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, Sculpting, texturing, lighting, and rendering.

  • The author has followed the tutorial approach to explain various concepts of sculpting, modeling, texturing, lighting, and rendering.

  • The first page of every chapter summarizes the topics that will be covered in it.

  • Step-by-step instructions that guide the users through the learning process.

  • Additional information is provided throughout the book in the form of notes and tips.

  • Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.

  • Technical support by contacting techsupport@cadcim.com.


Brief Table of Contents

Chapter 1: Exploring ZBrush Interface

Chapter 2: Sculpting Brushes

Chapter 3: Introduction to Digital Sculpting

Chapter 4: SubTools and FiberMesh

Chapter 5: ZSpheres

Chapter 6: DynaMesh, NanoMesh, and ZRemesher

Chapter 7: ShadowBox

Chapter 8: Materials in ZBrush

Chapter 9: Texturing in ZBrush

Chapter 10: UV Master

Chapter 11: Lighting

Chapter 12: Rendering

Project 1: Cartoon Character Modeling



Evaluation Chapters of Pixologic ZBrush 4R7: A Comprehensive Guidetextbook (zipped pdf files)


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