Character Animation:
A Tutorial Approach

Sham Tickoo
, Purdue University Calumet and 
CADCIM Technologies, USA
Published by CADCIM Technologies, USA

ISBN: 978-1-936646-23-4
Paperback, 432 Pages


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Character Animation: A Tutorial Approach textbook has been written to help the users learn the basic animation principles and techniques required to animate a character. You can animate characters using various software packages such as Maya, 3ds Max, and so on. In this textbook, the author has used Autodesk 3ds Max as the platform to animate a character. Various principles and techniques of animation have been explained through tutorials supported by relevant textual description. This makes the process of learning easy and interactive.

This textbook will help you unleash your creativity, thus enabling you to transform your imagination into reality with ease. The textbook caters to the needs of both novice and advanced users of the software. Written with the tutorial point-of-view and learn-by-doing theme, this textbook is ideally suited for learning at your convenience and pace.

 

Following are some of the salient features of this book:

    Consists of 11 chapters that are organized in a pedagogical sequence covering Types of animation, Principles of

     animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in Character Animation

    The first page of every chapter summarizes the topics that will be covered in it

    Comprehensive coverage on the concepts of Character Animation, usage of the command, and consists of hundreds

      of illustrations supporting the explanation

    Real-world 3D models and examples focusing on industry experience

    Step-by-step instructions that guide the user through the learning process

    Detailed description of the usage of tools, toolbars, and shortcut menus required for animating a character

    Additional information is provided throughout the book in the form of tips and notes

    Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can

     assess their knowledge

 

Brief Table of Contents

Chapter 1: Introduction to Character Animation

Chapter 2: Introduction to Autodesk 3ds Max 2012

Chapter 3: Primitives

Chapter 4: Splines and Extended Splines

Chapter 5: Polygon Modelling

Chapter 6: Basics of Animation

Chapter 7: Principles of Animation

Chapter 8: Rigging

Chapter 9: The Walk Cycle

Chapter 10: Body Mechanisms

Chapter 11: Facial Expressions

Index

 

Evaluation Chapters of Character Animation: A Tutorial Approach textbook (zipped pdf files)

 

c01_camax_2012_eval   c02_camax_2012_eval  c03_camax_2012_eval
toc_camax_2012_eval

Character Animation  (zipped files used in tutorials)

 

c03_camax_2012_prt                          c04_camax_2012_prt
c05_camax_2012_prt                          c06_camax_2012_prt
c09_camax_2012_prt

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Rendered Images
(zipped tutorials files)

 

c03_camax_2012_rndr                         c04_camax_2012_rndr
c05_camax_2012_rndr                         c06_camax_2012_rndr
c07_camax_2012_rndr                         c09_camax_2012_rndr
c10_camax_2012_rndr                         c11_camax_2012_rndr
Tutorials
(zipped tutorials files)
  c03_camax_2012_tut                            c04_camax_2012_tut
c05_camax_2012_tut                            c06_camax_2012_tut
c07_camax_2012_tut                            c08_camax_2012_tut
c09_camax_2012_tut                            c10_camax_2012_tut
c11_camax_2012_tut

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