Autodesk
3ds Max 2010: A Comprehensive Guide
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Autodesk 3ds Max 2010: A Comprehensive Guide is a comprehensive textbook that aims at harnessing the power of Autodesk 3ds Max for animators and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2010 and then gradually progresses to cover the advanced 3D models and animations. This book also makes you familiar with the new features of Graphite modeling ribbon which will make the modeling process much simpler then ever before. Written with the tutorial point-of-view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and ample exercises. Following are the additional features of this book:
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Consists of 18 chapters that are organized in a pedagogical sequence
covering modeling, texturing, modifiers, · The first page of every chapter summarizes the topics that will be covered in it
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Consists of hundreds of illustrations and a comprehensive coverage
of Autodesk 3ds Max 2010 concepts and · Real-world 3D models and examples focusing on industry experience · Step-by-step instructions that guide the user through the learning process · Effectively communicates the utility of tools, toolbars, and shortcut menus in Autodesk 3ds Max 2010 · Additional information is provided throughout the book in the form of tips and notes
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Self-Evaluation test, Review Questions, and Exercises are given at the
end of each chapter so that the users can Brief Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2010 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Defaults Objects and Patch Grids Chapter 5: Splines and Extended Splines Chapter 6: Modifying 3D Mesh Objects Chapter 7: Modifying Splines Chapter 8: Materials and Maps Chapter 9: Compound Objects Chapter 10: Modifiers Chapter 11: Lights and Cameras Chapter 12: Animation Basics Chapter 13: Particle Systems and Space Warps-I Chapter 14: Particle Systems and Space Warps-II Chapter 15: Systems, Hierarchy, and Kinematics Chapter 16: NURBS Modeling Chapter 17: Helpers and Reactors Chapter 18: Graphite Modeling Technique Student Project Index |
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Evaluation Chapters of Autodesk 3ds max 2010:A Comprehensive Guide textbook (zipped pdf files) |
toc-max-2010-eval (34.9 MB),
c04-max-2010-eval
(1.44 MB), c08-max-2010-eval (1.14 MB), c014-max-2010-eval (2.28 MB), |
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Tutorial files (zipped PDF file) |
c02-max-2010 (0.18 KB), c03-max-2010 (0.18
KB), c18-max-2010 (952 KB) |
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Free Technical Support For free technical support, please email to |
techsupport@cadcim.com | |
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3ds max Files
(zipped files) |
c02-max-2010 (291KB),
c03-max-2010 (381 KB), c04-max-2010 (411 KB), c05-max-2010 (521 KB), c06-max-2010 (1.30 MB), c07-max-2010 (436 KB), c08-max-2010 (1.31MB), c09-max-2010 (2.34 MB), c10-max-2010 (812 KB), c11-max-2010 (4.81 MB), c12-max-2010 (3.37 MB), c13-max-2010 (332 KB), c14-max-2010 (1.69 MB), c15-max-2010 (1.71 MB), c16-max-2010 (818 KB), c17-max-2010 (5.17 KB), c18-max-2010 (752 KB) |
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Student Projects (zipped PDF file) |
student-project-max-2010 | |
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If you find any problems in downloading the files or the contents, please contact us at techsupport@cadcim.com. Thank you. |