Autodesk 3ds Max 2012: A Comprehensive Guide
Sham Tickoo
, Purdue University Calumet and 
Published by CADCIM Technologies, USA

ISBN: 978-1-936646-01-2
Paperback, 864 Pages

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Autodesk 3ds Max 2012: A Comprehensive Guide is a comprehensive textbook that aims at harnessing the power of Autodesk 3ds Max for animators and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2012 and then gradually progresses to cover the advanced 3D models and animations. Written with the tutorial point-of-view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and ample exercises.

Following are the additional features of this book:

    Consists of 18 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers,
      lighting, cameras, animation, NURBS modeling, rigid body dynamics, helpers, biped, Graphite Modeling and   systems in Autodesk 3ds Max 2012     

    The first page of every chapter summarizes the topics that will be covered in it

    Consists of hundreds of illustrations and a comprehensive coverage of Autodesk 3ds Max 2012 concepts and

    Real-world 3D models and examples focusing on industry experience

    Step-by-step instructions that guide the user through the learning process

    Additional information is provided throughout the book in the form of tips and notes

    Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can
      assess their knowledge

Brief Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2012

Chapter 2: Standard Primitives

Chapter 3: Extended Primitives

Chapter 4: Defaults Objects and Patch Grids

Chapter 5: Splines and Extended Splines

Chapter 6: Modifying 3D Mesh Objects

Chapter 7: Modifying Splines

Chapter 8: Materials and Maps

Chapter 9: Compound Objects

Chapter 10: Modifiers

Chapter 11: Lights and Cameras

Chapter 12: Animation Basics

Chapter 13: Particle Systems and Space Warps-I

Chapter 14: Particle Systems and Space Warps-II

Chapter 15: Systems, Hierarchy, and Kinematics

Chapter 16: NURBS Modeling

Chapter 17: Rigid Body Dynamics and Helpers

Chapter 18: Graphite Modeling Technique





Evaluation Chapters of Autodesk 3ds Max 2012:A Comprehensive Guide textbook (zipped pdf files)

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Autodesk 3ds Max 2012(zipped files)
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