Autodesk 3ds Max 2016: A Comprehensive Guide, 16th Edition
Sham Tickoo
, Purdue University Calumet and 
Published by CADCIM Technologies, USA

ISBN: 978-1-942689-04-1
Paperback, 922 Pages

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Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max 2016 have made the job of design visualization specialists easier.

Autodesk 3ds Max 2016: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2016 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

Following are the salient features of this book:

  • Consists of 19 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.


Brief Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2016

Chapter 2: Standard Primitives

Chapter 3: Extended Primitives

Chapter 4: Working with Architectural Objects

Chapter 5: Splines and Extended Splines

Chapter 6: Modifying Splines

Chapter 7: Materials and Maps

Chapter 8: Modifying 3D Mesh Objects

Chapter 9: Graphite Modeling Technique

Chapter 10: NURBS Modeling

Chapter 11: Compound Objects

Chapter 12: Modifiers

Chapter 13: Lights and Cameras

Chapter 14: Animation Basics

Chapter 15: Systems, Hierarchy, and Kinematics

Chapter 16: Rigid Body Dynamics and Helpers
Chapter 17: Particle Flow

Chapter 18: Particle Systems and Space Warps-I

Chapter 19: Particle Systems and Space Warps-II

Project 1: Creating a Diner




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