Autodesk 3ds Max Design 2011: A Tutorial Approach
CADCIM Technologies, USA
Published by CADCIM Technologies, USA
Autodesk 3ds Max Design 2011: A
Tutorial Approach introduces the reader to 3ds Max designing software, one
of the world's leading 3D animation and modeling packages. This textbook
covers the new and salient features of Autodesk 3ds Max Design 2011. The
intuitive user interface and workflow of 3ds Max Design 2011 makes the
job of design visualization specialist easier. In this textbook the
author emphasizes on the 3d modeling and animation techniques that
improve the productivity and efficiency of the user.|
The book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, this textbook takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and detailed exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.
Following are the additional features of this book:
Consists of 17 chapters that are organized in a pedagogical sequence
covering modeling, texturing, modifiers,
· The author has used 5 projects based on real-world models that allow you to apply the skills learned in the text.
· The first page of every chapter summarizes the topics that will be covered in it.
· Real-world 3D models and examples focusing on industry experience.
· Step-by-step instructions that guide the user through the learning process.
· Additional information is provided throughout the book in the form of notes.
Self-Evaluation test, Review Questions, and Exercises are given at the
end of each chapter so that the users can
Table of Contents
Chapter 1: Overview
Chapter 2: Primitive Objects
Chapter 3: Creating and Modifying Primitive Objects
Chapter 4: Creating a Scene
Chapter 5: Creating Shapes
Chapter 6: Modifying Splines
Chapter 7: Lofting Objects
Chapter 8: Twisting Objects and Creating Curved Paths
Chapter 9: Deformation Tools
Chapter 10: Material Editor: Creating Materials
Chapter 11: Material Editor: Texture Maps 1
Chapter 12: Material Editor: Texture Maps 2
Chapter 13: Material Editor: Controlling Texture Maps
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Rendering
Chapter 17: Walkthrough Animation
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 3: Architectural Project
Project 4: Corporate Design Project
Project 5: Creating a Computer Center
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