Autodesk 3ds Max Design 2013: A Tutorial Approach
Sham Tickoo
, Purdue University Calumet 
Published by CADCIM Technologies, USA

ISBN: 978-1-936646-28-9
Paperback, 544 Pages

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Autodesk 3ds Max Design 2013: A Tutorial Approach textbook introduces the readers to the basic features of 3ds Max Design 2013 through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. Written with the tutorial point-of-view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and pace.

This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.

Following are the additional features of this book:

    Consists of 17 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers,
      lighting, cameras, and animation.

    The author has used 5 projects based on real-world models that allow you to apply the skills learned in the text.

    The first page of every chapter summarizes the topics that will be covered in it.

    Real-world 3D models and examples focusing on industry experience.

    Step-by-step instructions that guide the user through the learning process.

    Additional information is provided throughout the book in the form of notes.

    Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can
      assess their knowledge.

    Additional learning resources at

Table of Contents

Chapter 1: Overview

Chapter 2: Primitive Objects

Chapter 3: Creating and Modifying Primitive Objects

Chapter 4: Creating a Scene

Chapter 5: Creating Shapes

Chapter 6: Modifying Splines

Chapter 7: Lofting Objects

Chapter 8: Twisting Objects and Creating Curved Paths

Chapter 9: Deformation Tools

Chapter 10: Material Editor: Creating Materials

Chapter 11: Material Editor: Texture Maps 1

Chapter 12: Material Editor: Texture Maps 2

Chapter 13: Material Editor: Controlling Texture Maps

Chapter 14: Animation Basics

Chapter 15: Complex Animation

Chapter 16: Rendering

Chapter 17: Walkthrough Animation

Project 1: Creating a Windmill

Project 2: Creating a Diner

Project 3: Architectural Project

Project 4: Corporate Design Project

Project 5: Creating a Computer Center

Student Project

Evaluation Chapters of 3ds Max Design 2013:A Tutorial Approach textbook (zipped pdf files)
3ds Max Design files (zipped files)
Tutorial files
(zipped files needed to create the tutorials)
Rendered Images
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