Autodesk 3ds Max Design 2013: A Tutorial Approach
CADCIM Technologies, USA
Published by CADCIM Technologies, USA
Autodesk 3ds Max Design 2013: A Tutorial Approach textbook introduces the readers to the basic features of 3ds Max Design 2013 through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. Written with the tutorial point-of-view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and pace.|
This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.
Following are the additional features of this book:
Consists of 17 chapters that are organized in a pedagogical sequence
covering modeling, texturing, modifiers,
· The author has used 5 projects based on real-world models that allow you to apply the skills learned in the text.
· The first page of every chapter summarizes the topics that will be covered in it.
· Real-world 3D models and examples focusing on industry experience.
· Step-by-step instructions that guide the user through the learning process.
· Additional information is provided throughout the book in the form of notes.
Self-Evaluation test, Review Questions, and Exercises are given at the
end of each chapter so that the users can
Additional learning resources at http://3dsmaxexperts.blogspot.com
Table of Contents
Chapter 1: Overview
Chapter 2: Primitive Objects
Chapter 3: Creating and Modifying Primitive Objects
Chapter 4: Creating a Scene
Chapter 5: Creating Shapes
Chapter 6: Modifying Splines
Chapter 7: Lofting Objects
Chapter 8: Twisting Objects and Creating Curved Paths
Chapter 9: Deformation Tools
Chapter 10: Material Editor: Creating Materials
Chapter 11: Material Editor: Texture Maps 1
Chapter 12: Material Editor: Texture Maps 2
Chapter 13: Material Editor: Controlling Texture Maps
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Rendering
Chapter 17: Walkthrough Animation
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 3: Architectural Project
Project 4: Corporate Design Project
Project 5: Creating a Computer Center
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