Autodesk Maya 2016: A Comprehensive Guide, 8th Edition
Sham Tickoo
, Purdue University Calumet and 
Published by CADCIM Technologies, USA

ISBN: 978-1-942689-03-4
Paperback, 612 Pages


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Welcome to the world of Autodesk Maya 2016. Autodesk Maya 2016 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2016 have made the job of design visualization specialists a lot easier.

Autodesk Maya 2016: A Comprehensive Guide textbook covers all features of Autodesk Maya 2016 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2016 for 3D and visual effects artists, and designers. This textbook will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2016 and is ideally suited for learning at your convenience and at your pace.

Following are the additional features of this book:

  • Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2016.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2016 concepts and commands.
  • Real-world 3D models and examples focusing on industry experience.
  • Step-by-step instructions that guide the user through the learning process.
  • Additional information is provided throughout the book in the form of tips and notes.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
  • Additional learning resources at http://mayaexperts.blogspot.com.

 

Brief Table of Contents

Chapter 1: Exploring Maya Interface

Chapter 2: Polygon Modeling

Chapter 3: NURBS Curves and Surfaces

Chapter 4: NURBS Modeling

Chapter 5: UV Mapping

Chapter 6: Shading and Texturing

Chapter 7: Lighting

Chapter 8: Animation

Chapter 9: Rigging, Constraints, and Deformers

Chapter 10: Paint Effects

Chapter 11: Rendering

Chapter 12: Particle System

Chapter 13: Introduction to nParticles

Chapter 14: Fluids

Chapter 15: nHair

Chapter 16: Maya Fur

Chapter 17: Bullet Physics

Index

 

 

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