Autodesk 3ds Max Design 2014: A Tutorial Approach
Sham Tickoo
, Purdue University Calumet 
Published by CADCIM Technologies, USA

ISBN: 978-1-936646-53-1
Paperback, 608 Pages

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Autodesk 3ds Max Design 2014: A Tutorial Approach textbook introduces the readers to the basic features of 3ds Max Design 2014 through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. Written with the tutorial point-of-view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and pace.

This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.

Following are the additional features of this book:

  • Consists of 17 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers,
    lighting, cameras, and animation and so on

  • Consists of 5 projects based on real-world models that will allow the users to apply the skills learned in the text

  • The first page of every chapter summarizes the topics that will be covered in it

  • Real-world 3D models and examples focusing on industry experience

  • Step-by-step instructions are added to guide the users through the learning process

  • Provides additional and important information in the form of notes

  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge

  • Additional learning resources at


Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max Design 2014

Chapter 2: Primitive Objects-I

Chapter 3: Primitive Objects-II

Chapter 4: Splines-I

Chapter 5: Splines-II

Chapter 6: Lofting, Twisting, and Deforming Objects

Chapter 7: Material Editor: Creating Materials

Chapter 8: Material Editor: Texture Maps-I

Chapter 9: Material Editor: Texture Maps-II

Chapter 10: Material Editor: Controlling Texture Maps

Chapter 11: Material Editor: Miscellaneous Materials

Chapter 12: Interior Lighting-I

Chapter 13: Interior Lighting-II

Chapter 14: Animation Basics

Chapter 15: Complex Animation

Chapter 16: Rendering

Chapter 17: Creating Walkthrough

Project 1: Creating a Windmill

Project 2: Creating a Diner

Project 3: Architectural Project

Project 4: Corporate Design Project

Project 5: Creating a Computer Center

Student Project

Evaluation Chapters of 3ds Max Design 2014:A Tutorial Approach textbook (zipped pdf files)
3ds Max Design files (zipped files)
Tutorial files
(zipped files needed to create the tutorials)
Rendered Images
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